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	<title>Comments on: Licensing</title>
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	<link>http://www.greensock.com</link>
	<description>Engaging the internet</description>
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		<title>By: Sean</title>
		<link>http://www.greensock.com/licensing/comment-page-1/#comment-17576</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Wed, 25 Aug 2010 14:57:12 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?page_id=327#comment-17576</guid>
		<description>TweenLite is just amazing, and so easy to use. Thanks.</description>
		<content:encoded><![CDATA[<p>TweenLite is just amazing, and so easy to use. Thanks.</p>
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		<title>By: Jack</title>
		<link>http://www.greensock.com/licensing/comment-page-1/#comment-17492</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Fri, 20 Aug 2010 02:35:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?page_id=327#comment-17492</guid>
		<description>John, you&#039;re obviously a very conscientious developer which I really appreciate. Let me get straight to the answer:

All of your work products that are created and sold while your corporate membership is valid/active are covered by the special license. However, if your client takes your work product and redevelops it, making substantive changes and starts selling it or charging multiple customers access/usage fees for the new/enhanced product, they&#039;d need to get a membership of their own because they&#039;d be doing development work that leverages GreenSock code outside the scope of the product you created for them. 

In terms of liability, your responsibility in that scenario is to communicate the licensing terms to them (tell them what&#039;s out-of-bounds). I certainly don&#039;t expect you to control them. They&#039;re responsible for their own choices. Please just make sure they&#039;re informed and that you abide by the license agreement (which is actually rather permissive).</description>
		<content:encoded><![CDATA[<p>John, you&#8217;re obviously a very conscientious developer which I really appreciate. Let me get straight to the answer:</p>
<p>All of your work products that are created and sold while your corporate membership is valid/active are covered by the special license. However, if your client takes your work product and redevelops it, making substantive changes and starts selling it or charging multiple customers access/usage fees for the new/enhanced product, they&#8217;d need to get a membership of their own because they&#8217;d be doing development work that leverages GreenSock code outside the scope of the product you created for them. </p>
<p>In terms of liability, your responsibility in that scenario is to communicate the licensing terms to them (tell them what&#8217;s out-of-bounds). I certainly don&#8217;t expect you to control them. They&#8217;re responsible for their own choices. Please just make sure they&#8217;re informed and that you abide by the license agreement (which is actually rather permissive).</p>
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		<title>By: John Hutcheson</title>
		<link>http://www.greensock.com/licensing/comment-page-1/#comment-17485</link>
		<dc:creator>John Hutcheson</dc:creator>
		<pubDate>Thu, 19 Aug 2010 15:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?page_id=327#comment-17485</guid>
		<description>I am an independent contractor and am usually the sole flash developer on my projects. I am thinking of getting the corporate license so that I can use your libraries for the types of jobs the license covers. My question is this:

I would only purchase the single developer license, naturally. What if a client to whom I am delivering code for a project that falls under the constraints of the commercial license sometime in the future goes with a different developer or developers, but continues to use your libraries in the project without their own valid license? Who is responsible for holding the license at that point? The client and the new developers may not be aware that they need to have a license. Would this in anyway be a legal issue for me as the original developer and license holder?

Thanks.</description>
		<content:encoded><![CDATA[<p>I am an independent contractor and am usually the sole flash developer on my projects. I am thinking of getting the corporate license so that I can use your libraries for the types of jobs the license covers. My question is this:</p>
<p>I would only purchase the single developer license, naturally. What if a client to whom I am delivering code for a project that falls under the constraints of the commercial license sometime in the future goes with a different developer or developers, but continues to use your libraries in the project without their own valid license? Who is responsible for holding the license at that point? The client and the new developers may not be aware that they need to have a license. Would this in anyway be a legal issue for me as the original developer and license holder?</p>
<p>Thanks.</p>
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		<title>By: Jack</title>
		<link>http://www.greensock.com/licensing/comment-page-1/#comment-16954</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Mon, 12 Jul 2010 15:45:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?page_id=327#comment-16954</guid>
		<description>bintal, if absolutely no part of the &quot;premium content&quot; section of your site uses any GreenSock code, you wouldn&#039;t need the special license that comes with a corporate Club GreenSock membership. Thanks for asking.</description>
		<content:encoded><![CDATA[<p>bintal, if absolutely no part of the &#8220;premium content&#8221; section of your site uses any GreenSock code, you wouldn&#8217;t need the special license that comes with a corporate Club GreenSock membership. Thanks for asking.</p>
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		<title>By: Bintal</title>
		<link>http://www.greensock.com/licensing/comment-page-1/#comment-16950</link>
		<dc:creator>Bintal</dc:creator>
		<pubDate>Mon, 12 Jul 2010 15:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?page_id=327#comment-16950</guid>
		<description>Hey, following on from the answer to Ricky...

If I were to create a website that:
1) Uses Greensock software to render data (say images).
2) The website is free to browse and display these images.
3) A subscription fee applies on the website to, say, view other premium content (such as videos/music) that doesn&#039;t explicitly use any GreenSock code above what is available freely.

Would I need a license in this case?</description>
		<content:encoded><![CDATA[<p>Hey, following on from the answer to Ricky&#8230;</p>
<p>If I were to create a website that:<br />
1) Uses Greensock software to render data (say images).<br />
2) The website is free to browse and display these images.<br />
3) A subscription fee applies on the website to, say, view other premium content (such as videos/music) that doesn&#8217;t explicitly use any GreenSock code above what is available freely.</p>
<p>Would I need a license in this case?</p>
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	<item>
		<title>By: admin</title>
		<link>http://www.greensock.com/licensing/comment-page-1/#comment-6220</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 18 Dec 2009 18:29:20 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?page_id=327#comment-6220</guid>
		<description>Ricky, as long as the product/application for which multiple end users pay doesn&#039;t directly use the GreenSock code, you do NOT need the special commercial license. So, for example, if you build a web site for a shoe company and the web site uses GreenSock code and customers can purchase shoes on the web site, that&#039;s fine because the product/service/application they&#039;re purchasing (shoes in this case) doesn&#039;t use GreenSock code. If, however, you were using GreenSock code in a game that users must pay for (either to play at all or to access certain features of), you WOULD need the special commercial license that comes with a corporate Club GreenSock membership.</description>
		<content:encoded><![CDATA[<p>Ricky, as long as the product/application for which multiple end users pay doesn&#8217;t directly use the GreenSock code, you do NOT need the special commercial license. So, for example, if you build a web site for a shoe company and the web site uses GreenSock code and customers can purchase shoes on the web site, that&#8217;s fine because the product/service/application they&#8217;re purchasing (shoes in this case) doesn&#8217;t use GreenSock code. If, however, you were using GreenSock code in a game that users must pay for (either to play at all or to access certain features of), you WOULD need the special commercial license that comes with a corporate Club GreenSock membership.</p>
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		<title>By: ricky</title>
		<link>http://www.greensock.com/licensing/comment-page-1/#comment-6198</link>
		<dc:creator>ricky</dc:creator>
		<pubDate>Fri, 18 Dec 2009 12:31:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?page_id=327#comment-6198</guid>
		<description>Thank you so much for TweenLite - it’s very useful and fast!

I have a question about the license: do I need to buy a corporate Club GreenSock membership if I use TweenLite to make an advertisement for my commercial website which is freely accessible to anyone? Some people will purchase things on the website, so I wasn&#039;t sure if it requires the special license (You mentioned that if multiple end users are charged a fee, I need the license).</description>
		<content:encoded><![CDATA[<p>Thank you so much for TweenLite &#8211; it’s very useful and fast!</p>
<p>I have a question about the license: do I need to buy a corporate Club GreenSock membership if I use TweenLite to make an advertisement for my commercial website which is freely accessible to anyone? Some people will purchase things on the website, so I wasn&#8217;t sure if it requires the special license (You mentioned that if multiple end users are charged a fee, I need the license).</p>
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	<item>
		<title>By: admin</title>
		<link>http://www.greensock.com/licensing/comment-page-1/#comment-5182</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 02 Dec 2009 17:13:28 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?page_id=327#comment-5182</guid>
		<description>Good question, Amos. Yes, you got it exactly right - if you charge company B a one-time development fee for your game and they share it publicly, not charging end users any fees, you do NOT need the special license that comes with a corporate Club GreenSock membership. This is how most commercial projects happen and the standard &quot;no charge&quot; license covers it. If, however, you or company B were going to charge multiple end users an access/usage/license fee for the game, you&#039;d need to get a corporate membership. Thanks for asking.</description>
		<content:encoded><![CDATA[<p>Good question, Amos. Yes, you got it exactly right &#8211; if you charge company B a one-time development fee for your game and they share it publicly, not charging end users any fees, you do NOT need the special license that comes with a corporate Club GreenSock membership. This is how most commercial projects happen and the standard &#8220;no charge&#8221; license covers it. If, however, you or company B were going to charge multiple end users an access/usage/license fee for the game, you&#8217;d need to get a corporate membership. Thanks for asking.</p>
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	<item>
		<title>By: Amos</title>
		<link>http://www.greensock.com/licensing/comment-page-1/#comment-5180</link>
		<dc:creator>Amos</dc:creator>
		<pubDate>Wed, 02 Dec 2009 16:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?page_id=327#comment-5180</guid>
		<description>First of all, thank you SOOOO much for making TweenLite! It is the easiest and most powerful programming tool I&#039;ve ever used (and I&#039;ve used the Ruby language).

So, let me see if I have this right...

If I make a game that uses TweenLite, and sell said game to Company B for a one-time fee, and Company B hosts said game on a site that does not charge end users to play it, I don&#039;t need a license?

BTW, I fully intend to get a Club Greensock membership (corporate or otherwise, as needed) as soon as I&#039;m sure I can make money making Flash content.</description>
		<content:encoded><![CDATA[<p>First of all, thank you SOOOO much for making TweenLite! It is the easiest and most powerful programming tool I&#8217;ve ever used (and I&#8217;ve used the Ruby language).</p>
<p>So, let me see if I have this right&#8230;</p>
<p>If I make a game that uses TweenLite, and sell said game to Company B for a one-time fee, and Company B hosts said game on a site that does not charge end users to play it, I don&#8217;t need a license?</p>
<p>BTW, I fully intend to get a Club Greensock membership (corporate or otherwise, as needed) as soon as I&#8217;m sure I can make money making Flash content.</p>
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