<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: LoaderMax &#8211; Smart AS3 Loading</title>
	<atom:link href="http://www.greensock.com/loadermax/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.greensock.com/loadermax/</link>
	<description>Engaging the internet</description>
	<lastBuildDate>Mon, 30 Jan 2012 07:43:02 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: amene</title>
		<link>http://www.greensock.com/loadermax/comment-page-2/#comment-36375</link>
		<dc:creator>amene</dc:creator>
		<pubDate>Sat, 14 Jan 2012 15:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.greensock.com/?p=1184#comment-36375</guid>
		<description>thanks so much for your perfect work.</description>
		<content:encoded><![CDATA[<p>thanks so much for your perfect work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: upiru</title>
		<link>http://www.greensock.com/loadermax/comment-page-2/#comment-36295</link>
		<dc:creator>upiru</dc:creator>
		<pubDate>Fri, 13 Jan 2012 14:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.greensock.com/?p=1184#comment-36295</guid>
		<description>Hi thanks for all these neat libs, lot of saved time !</description>
		<content:encoded><![CDATA[<p>Hi thanks for all these neat libs, lot of saved time !</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cronoklee</title>
		<link>http://www.greensock.com/loadermax/comment-page-2/#comment-32131</link>
		<dc:creator>cronoklee</dc:creator>
		<pubDate>Sun, 16 Oct 2011 15:46:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.greensock.com/?p=1184#comment-32131</guid>
		<description>Adobe should really built your classes into the CS packages. As3 is so damn convoluted sometimes.
Thanks for making the world easier!</description>
		<content:encoded><![CDATA[<p>Adobe should really built your classes into the CS packages. As3 is so damn convoluted sometimes.<br />
Thanks for making the world easier!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Louie</title>
		<link>http://www.greensock.com/loadermax/comment-page-2/#comment-29219</link>
		<dc:creator>Louie</dc:creator>
		<pubDate>Tue, 21 Jun 2011 02:02:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.greensock.com/?p=1184#comment-29219</guid>
		<description>This is a great website and a great help for designers and non-programmers like me. I hope this website won&#039;t go offline the next 10 years... :-)</description>
		<content:encoded><![CDATA[<p>This is a great website and a great help for designers and non-programmers like me. I hope this website won&#8217;t go offline the next 10 years&#8230; <img src='http://www.greensock.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.greensock.com/loadermax/comment-page-2/#comment-26625</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Sat, 23 Apr 2011 15:06:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.greensock.com/?p=1184#comment-26625</guid>
		<description>Perfect. I&#039;m going to give that a whirl. I actually just came back to have a look at your ASDocs and saw that you had replied. I appreciate the response.

BTW - if I ever end up winning the lottery or somehow acquiring loads of cash I&#039;m giving you a $1 million right off the top. Your work is invaluable. Can&#039;t thank you enough.</description>
		<content:encoded><![CDATA[<p>Perfect. I&#8217;m going to give that a whirl. I actually just came back to have a look at your ASDocs and saw that you had replied. I appreciate the response.</p>
<p>BTW &#8211; if I ever end up winning the lottery or somehow acquiring loads of cash I&#8217;m giving you a $1 million right off the top. Your work is invaluable. Can&#8217;t thank you enough.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jack</title>
		<link>http://www.greensock.com/loadermax/comment-page-2/#comment-26174</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Wed, 13 Apr 2011 18:37:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.greensock.com/?p=1184#comment-26174</guid>
		<description>Matt, you&#039;re welcome to listen for the INIT or COMPLETE event on the ImageLoader and then apply the custom scaleX/scaleY as that article recommended to help eliminate the 3D blur at z of 0, but I don&#039;t think it would be appropriate to do that automatically inside ImageLoader because it could be confusing for developers. And most of the time when 3D properties are set, they&#039;re not left at the default values of 0 anyway.</description>
		<content:encoded><![CDATA[<p>Matt, you&#8217;re welcome to listen for the INIT or COMPLETE event on the ImageLoader and then apply the custom scaleX/scaleY as that article recommended to help eliminate the 3D blur at z of 0, but I don&#8217;t think it would be appropriate to do that automatically inside ImageLoader because it could be confusing for developers. And most of the time when 3D properties are set, they&#8217;re not left at the default values of 0 anyway.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Matt</title>
		<link>http://www.greensock.com/loadermax/comment-page-2/#comment-25942</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 08 Apr 2011 17:23:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.greensock.com/?p=1184#comment-25942</guid>
		<description>Hey Jack,

I came here to post a question and noticed your response above regarding the 3D properties. I&#039;ve found this over at Flash and Math - http://www.flashandmath.com/flashcs4/blursol/index.html. If you just drop on image on the stage their solution works when trying a 3D rotation.

I&#039;ve been playing around with different parameters of LoaderMax to try and achieve the same result, but I can&#039;t seem to manage it. Would you know of any combination of parameter settings that might allow for this?</description>
		<content:encoded><![CDATA[<p>Hey Jack,</p>
<p>I came here to post a question and noticed your response above regarding the 3D properties. I&#8217;ve found this over at Flash and Math &#8211; <a href="http://www.flashandmath.com/flashcs4/blursol/index.html" rel="nofollow">http://www.flashandmath.com/flashcs4/blursol/index.html</a>. If you just drop on image on the stage their solution works when trying a 3D rotation.</p>
<p>I&#8217;ve been playing around with different parameters of LoaderMax to try and achieve the same result, but I can&#8217;t seem to manage it. Would you know of any combination of parameter settings that might allow for this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jack</title>
		<link>http://www.greensock.com/loadermax/comment-page-2/#comment-25446</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Wed, 30 Mar 2011 22:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.greensock.com/?p=1184#comment-25446</guid>
		<description>LoaderMax will not affect the image itself at all, but if you defined a width and/or height, it will scale the image to that size. Whenever you scale an image in Flash, you risk having blurry pixels (like in any program) because if the resolution isn&#039;t adequate, things get fuzzy. For example, if you load a 100x100 image and scale it to fit into a 500x500 area, the pixels get 5 times bigger and get blurred a bit (since smoothing is turned on by default). You can set smoothing:false if you want. And make sure your image has adequate resolution. Oh, and if you apply any 3D properties (like rotationX, rotationY, rotationZ, or z), Flash applies a matrix3D which tends to make things a bit blurry, but that has nothing to do with LoaderMax.</description>
		<content:encoded><![CDATA[<p>LoaderMax will not affect the image itself at all, but if you defined a width and/or height, it will scale the image to that size. Whenever you scale an image in Flash, you risk having blurry pixels (like in any program) because if the resolution isn&#8217;t adequate, things get fuzzy. For example, if you load a 100&#215;100 image and scale it to fit into a 500&#215;500 area, the pixels get 5 times bigger and get blurred a bit (since smoothing is turned on by default). You can set smoothing:false if you want. And make sure your image has adequate resolution. Oh, and if you apply any 3D properties (like rotationX, rotationY, rotationZ, or z), Flash applies a matrix3D which tends to make things a bit blurry, but that has nothing to do with LoaderMax.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: toer</title>
		<link>http://www.greensock.com/loadermax/comment-page-2/#comment-25371</link>
		<dc:creator>toer</dc:creator>
		<pubDate>Tue, 29 Mar 2011 14:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.greensock.com/?p=1184#comment-25371</guid>
		<description>my images loaded with loadermax are blurry. can you tell me why this is happening?</description>
		<content:encoded><![CDATA[<p>my images loaded with loadermax are blurry. can you tell me why this is happening?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: hadro</title>
		<link>http://www.greensock.com/loadermax/comment-page-2/#comment-24797</link>
		<dc:creator>hadro</dc:creator>
		<pubDate>Thu, 17 Mar 2011 09:09:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.greensock.com/?p=1184#comment-24797</guid>
		<description>This is amazing! I&#039;ve used it on my two last projects. It works perfectly. I like the class activator and Vars chain the most :) brilliant idea!  I love my code being clean, so strongly typed props are exactly what I desired.</description>
		<content:encoded><![CDATA[<p>This is amazing! I&#8217;ve used it on my two last projects. It works perfectly. I like the class activator and Vars chain the most <img src='http://www.greensock.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  brilliant idea!  I love my code being clean, so strongly typed props are exactly what I desired.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Served from: www.greensock.com @ 2012-02-09 07:31:46 -->
