To download the code, you must agree to the following license:

Copyright 2010, GreenSock, Inc.

"NO CHARGE" NON-EXCLUSIVE SOFTWARE LICENSE AGREEMENT
-----------------------------------------------------------------------------
PLAIN ENGLISH SUMMARY:

  1. You may use the code at no charge in commercial or non-commercial web sites, games, components, applications, and other software as long as end users are not charged a fee of any kind to use your product or gain access to any part of it. If your client pays you a one-time fee to create the site/product, that's perfectly fine and qualifies under the "no charge" license. If end users are charged a usage/access/license fee, please sign up for a corporate Club GreenSock membership which comes with a special commercial license granting you permission to do so. See http://www.greensock.com/club/ for details.
  2. Use at your own risk. No warranties are offered.
  3. Please respect the copyright.

-----------------------------------------------------------------------------

LEGALESE:

This is a legal agreement between you (either an individual or a single entity) and GreenSock, Inc. ("GREENSOCK") for the proprietary GreenSock ActionScript code known as TweenLite, TweenMax, TweenNano, TimelineLite, TimelineMax, and other code that is available for download at http://www.greensock.com (this code and documentation, as well as any updates which may at GREENSOCK's sole discretion be provided to you from time to time, are referred to in this Agreement as "PROGRAM") By downloading, copying, or otherwise using the PROGRAM, you agree to the terms and conditions of this Agreement. If you do not agree to the terms and conditions of this Agreement, please do not download or use the PROGRAM.

I. LICENSE
A. Subject to the terms and conditions of this Agreement, GREENSOCK hereby grants you a non-exclusive, worldwide, non-transferable right to use the PROGRAM in web sites, games, components and other software applications for which the end user is NOT charged any fees. If you would like to use the code in a commercially licensed software product for which end users are charged a fee (either for usage or access), simply sign up for a corporate Club GreenSock membership at http://www.greensock.com/club/.

II. LIMITATION OF LICENSE AND RESTRICTIONS
A. You agree that you will not disclose, sell, rent, or license the PROGRAM's source code or any derivative works thereof to any third party without the prior written consent of GREENSOCK. Derivative works are defined as modifications that add substantive functionality to the PROGRAM and do not include bug fixes or other minor modifications required to operate the PROGRAM as originally intended. Distribution of the source code as part of your Work Product is acceptable so long as the recipients agree to the terms of this Agreement. You agree not to modify or delete GREENSOCK'S existing copyright notice located in the source code.

B. You may use, duplicate, and distribute the compiled object code as embedded in a Work Product created by you, either for your own use or for distribution to a third party so long as end users of the Work Product are not charged a fee for usage of or access to any portion of the Work Product. Please see http://www.greensock.com/licensing/ for descriptions of Work Products that qualify for the "No Charge" license.

III. CONSIDERATION
A. The license rights granted to you under this Agreement are at no charge, but only in the following circumstances: If on your own behalf or on behalf of a third party you incorporate the PROGRAM into a web site, game, software application, program or any component thereof (collectively, "Work Product"), which in the case of a web site, must be accessible to internet users without payment of a fee of any kind, and in the case of a software application, game, program or component, neither you nor anyone to whom you distribute the Work Product charges a user a fee of any kind to use such Work Product or application, game, program or component into which such Work Product is embedded. The foregoing shall apply regardless of whether you are paid to create such Work Product.

B. In the event your intended use of the PROGRAM does not meet the criteria for the "no charge" license rights set forth in the immediately preceding paragraph, then you are not licensed to use the PROGRAM under this Agreement and must license the PROGRAM under GREENSOCK'S separate fee-based Software License Agreement which is granted to corporate Club GreenSock members (see http://www.greensock.com/club/ for details).

IV. TITLE AND OWNERSHIP
A. The PROGRAM is licensed, not sold, and is protected by copyright laws and international treaty provisions. You acknowledge that no title to the intellectual property in the PROGRAM is transferred to you. You further acknowledge that title and full ownership rights to the PROGRAM, including all intellectual property rights therein, will remain the exclusive property of GREENSOCK and you will not acquire any rights to the PROGRAM except as expressly set forth in this Agreement. You agree that any copies of the PROGRAM you make will contain the same proprietary notices which appear on and in the PROGRAM. You agree that GREENSOCK may identify you as a licensee unless you make a written request otherwise. GREENSOCK hereby grants to you the right to disclose that your product, game, software application, component, or other Work Product makes use of GREENSOCK code (for example, "Powered by TweenLite").

V. DISCLAIMER OF WARRANTY AND LIMITATION OF LIABILITY
A. THE PROGRAM IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. GREENSOCK DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE PROGRAM WILL MEET YOUR REQUIREMENTS OR THAT OPERATION WILL BE UNINTERRUPTED OR ERROR FREE. GREENSOCK shall not be liable for special, indirect, incidental, or consequential damages with respect to any claim on account of or arising from this Agreement or use of the PROGRAM, even if GREENSOCK has been or is hereafter advised of the possibility of such damages. Because some states do not allow certain exclusions or limitations on implied warranties or of liability for consequential or incidental damages, the above exclusions may not apply to you. In no event, however, will GREENSOCK be liable to you, under any theory of recovery, in an amount in excess of $250. Notwithstanding anything else in this agreement, you agree to indemnify GREENSOCK, its assignees, and licensees, and hold each of them harmless from and against any and all claims, demands, losses, damages, liabilities, costs, and expenses, including legal fees resulting from your use of the PROGRAM.

B. GREENSOCK may, at its sole discretion, provide support services related to the PROGRAM, but has no obligation to do so.

VI. TERMINATION
If you at any time fail to abide by the terms of this Agreement, GREENSOCK shall have the right to immediately terminate the license granted herein, require the return or destruction of all copies of the PROGRAM from you and certification in writing as to such return or destruction, and pursue any other legal or equitable remedies available.

VII. MISCELLANEOUS
A. This Agreement shall be construed in accordance with the laws of the State of Illinois. In the event of any dispute between you and GREENSOCK with respect to this Agreement, we both agree that if we cannot resolve the dispute in good faith discussion, either of us may submit the dispute for resolution to arbitration with the American Arbitration Association before a single arbitrator using the AAA Rules for Commercial Arbitration. The arbitrator's decision is final and can be enforced in any court with jurisdiction over such matters.

B. This agreement represents the complete and exclusive statement of the agreement between GREENSOCK and you and supersedes all prior agreements, proposals, representations and other communications, verbal or written, between them with respect to use of the program. This agreement may be modified only with the mutual written approval of authorized representatives of the parties.

C. The terms and conditions of this Agreement shall prevail notwithstanding any different, conflicting, or additional terms or conditions which may appear in any purchase order or other document submitted by you. You agree that such additional or inconsistent terms are deemed rejected by GREENSOCK.

D. GREENSOCK and you agree that any xerographically or electronically reproduced copy of this Agreement shall have the same legal force and effect as any copy bearing original signatures of the parties.

I'd like to learn how to get bonus plugins, update notifications, SVN access, and more.
To join Club GreenSock, you must agree to the following license:

TweenNano – 1.6k TweenLite with Some Sacrifices

9

TweenNano is a super-lightweight (1.6k in AS3 and 2k in AS2) version of TweenLite and is only recommended for situations where you absolutely cannot afford the extra 3.1k (4.7k total) that the normal TweenLite engine would cost and your project doesn’t require any plugins. Normally, it is much better to use TweenLite because of the additional flexibility it provides via plugins and its compatibility with TimelineLite and TimelineMax.

» Read Full Post

TimelineMax – Sequence/Group Multiple Tweens, Control Them as a Whole

4

TimelineMax extends TimelineLite, offering exactly the same functionality plus useful (but non-essential) features like AS3 event dispatching, repeat, repeatDelay, yoyo, currentLabel, addCallback(), removeCallback(), tweenTo(), tweenFromTo(), getLabelAfter(), getLabelBefore(), and getActive() (and probably more in the future). It is the ultimate sequencing tool. Think of a TimelineMax instance like a virtual MovieClip timeline or a container where you position tweens (or other timelines) over the course of time.

» Read Full Post

TimelineLite – Sequence/Group Multiple Tweens, Control Them as a Whole

9

TimelineLite is a lightweight, intuitive timeline class for building and managing sequences of TweenLite, TweenMax, TimelineLite, and/or TimelineMax instances. You can think of a TimelineLite instance like a virtual MovieClip timeline or a container where you place tweens (or other timelines) over the course of time.

» Read Full Post

Announcing TweenLite/Max Version 10

19

This update of TweenLite and TweenMax is probably the most significant ever, so I figured the announcement warranted a page of its own to describe all the exciting enhancements and to answer common questions.Full documentation still resides on the regular TweenLite and TweenMax pages. Version 10 delivers a whole new level of flexibility, performance, and tweenable goodness…

» Read Full Post

TweenGroup – Manage Sequences and Groups of TweenLite/Max Tweens

16

With the launch of v11, TweenGroup has been offially deprecated in favor of the much more capable, flexible TimelineLite and TimelineMax classes. They do almost exactly what TweenGroup did but in a much more intuitive, flexible, powerful way. You can even nest timelines within timelines. I realize TweenGroup’s deprecation may sound like bad news to some developers, but trust me, once you use TimelineLite/Max I’m confident you’ll see why this is a good move. I try very hard to avoid deprecating things because people grow to rely on the code, so rest assured that I didn’t make this decision lightly.

» Read Full Post

OverwriteManager – control how (and if and when) tweens get overwritten

12

OverwriteManager resolves conflicts between tweens and controls if (and how) existing tweens of the same target are overwritten. Think of it as a referee or traffic cop for tweens. For example, let’s say you have a button with ROLL_OVER and ROLL_OUT handlers that tween an object’s alpha and the user rolls their mouse over/out/over/out quickly. Most likely, you’d want each new tween to overwrite the other immediately so that you don’t end up with multiple tweens vying for control of the alpha property. That describes the ALL_IMMEDIATE mode which is the default mode of TweenLite when it is not used in conjunction with TweenMax, TimelineLite, or TimelineMax. This keeps things small and fast. However, it isn’t ideal for setting up sequences because as soon as you create subsequent tweens of the same target in the sequence, the previous one gets overwritten.

» Read Full Post

Custom Ease Builder – Easing Made Easy

14

Sometimes the standard easing equations (Elastic, Strong, etc.) don’t give you quite what you want. This tool allows you to interactively draw a curve for your own custom easing equation and it even writes the code for you. Just copy and paste it into your AS3 or AS2 application. The code it writes requires the gs.easing.CustomEase class which is a membership benefit of Club GreenSock.

» Read Full Post

TweenMax (AS2) – TweenLite on Steroids

10

Please view the official TweenMax page (moved here)

» Read Full Post

Bezier Tweening Speed Test – How Fast is TweenMax?

4

With the release of TweenMax, bezier tweening has finally made its way into the TweenLite family. But how well does it perform? TweenLite has gotten a lot of attention because of its speed and scalability, but will the extra code in TweenMax weigh it down and kill performance? Well, I sure tried to keep things nimble and I think you’ll be pleased, but don’t take my word for it. See for yourself.

» Read Full Post

Speed Test – Tweening Engine Comparison Tool

21

On the heels of releasing a new version of TweenLite and TweenMax and investing a lot of time into optimizing performance, I figured I’d take a few minutes to throw together a tool that could demonstrate and quantify any speed differences among a few of the tweening engines out there.

» Read Full Post