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	<title>GreenSock &#187; AS3</title>
	<atom:link href="http://www.greensock.com/tag/as3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.greensock.com</link>
	<description>Engaging the internet</description>
	<lastBuildDate>Thu, 26 Jan 2012 06:30:40 +0000</lastBuildDate>
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		<title>BlitMask &#8211; Scroll up to 1000% faster</title>
		<link>http://www.greensock.com/blitmask/</link>
		<comments>http://www.greensock.com/blitmask/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 22:07:21 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Text]]></category>
		<category><![CDATA[Tweening]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[blit]]></category>
		<category><![CDATA[BlitMask]]></category>
		<category><![CDATA[blitting]]></category>
		<category><![CDATA[FlexBlitMask]]></category>
		<category><![CDATA[mask]]></category>
		<category><![CDATA[masking]]></category>
		<category><![CDATA[Tween]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[TweenMax]]></category>

		<guid isPermaLink="false">http://www.greensock.com/?p=1886</guid>
		<description><![CDATA[A BlitMask is basically a rectangular Sprite that acts as a high-performance mask for a DisplayObject by caching a bitmap version of it and blitting only the pixels that should be visible at any given time, although its <i>bitmapMode</i> can be turned off to restore interactivity in the DisplayObject whenever you want. When scrolling very large images or text blocks, BlitMask can greatly improve performance, especially on mobile devices that have weaker processors.]]></description>
		<wfw:commentRss>http://www.greensock.com/blitmask/feed/</wfw:commentRss>
		<slash:comments>34</slash:comments>
		</item>
		<item>
		<title>Code Hinting and Strict Data Typing for TweenLite and TweenMax Vars</title>
		<link>http://www.greensock.com/tweenvars/</link>
		<comments>http://www.greensock.com/tweenvars/#comments</comments>
		<pubDate>Sat, 13 Nov 2010 21:30:52 +0000</pubDate>
		<dc:creator>jack</dc:creator>
				<category><![CDATA[Tweening]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[code hinting]]></category>
		<category><![CDATA[strict data typing]]></category>
		<category><![CDATA[Tween]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[TweenLiteVars]]></category>
		<category><![CDATA[TweenMax]]></category>
		<category><![CDATA[TweenMaxVars]]></category>

		<guid isPermaLink="false">http://blog.greensock.com/?p=22</guid>
		<description><![CDATA[Having a hard time remembering all the special properties that you can define in your <a href="http://www.greensock.com/tweenlite/">TweenLite</a> or <a href="http://www.greensock.com/tweenmax/">TweenMax</a> "vars" parameters? I don't blame you, especially with all the nifty <a href="/tweenlite/#plugins">plugins</a> available. If you'd like to get the convenience of code hinting and improved debugging with strict data typing, you'll love the new TweenLiteVars and TweenMaxVars classes. As of version 5.0, they have been completely rewritten to accommodate method chaining which greatly reduces the amount of code necessary (compared to previous versions).]]></description>
		<wfw:commentRss>http://www.greensock.com/tweenvars/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>Video Tutorial: Meet LoaderMax</title>
		<link>http://www.greensock.com/loadermax-video/</link>
		<comments>http://www.greensock.com/loadermax-video/#comments</comments>
		<pubDate>Fri, 12 Nov 2010 03:15:27 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Loading]]></category>
		<category><![CDATA[XML]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[LoaderMax]]></category>
		<category><![CDATA[Rich Shupe]]></category>
		<category><![CDATA[training]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.greensock.com/?p=1537</guid>
		<description><![CDATA[<p>If you've been wanting to try <a href="http://www.greensock.com/loadermax/">LoaderMax</a> but you weren't quite sure how it works or where to dive in, you've come to the right place. In this video tutorial series, Rich Shupe will walk you through the basics as well as some of the more advanced parts of the LoaderMax system. All videos are recorded in HD.</p>]]></description>
		<wfw:commentRss>http://www.greensock.com/loadermax-video/feed/</wfw:commentRss>
		<slash:comments>16</slash:comments>
		</item>
		<item>
		<title>LoaderMax &#8211; Smart AS3 Loading</title>
		<link>http://www.greensock.com/loadermax/</link>
		<comments>http://www.greensock.com/loadermax/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 11:40:44 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Loading]]></category>
		<category><![CDATA[XML]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[CSSLoader]]></category>
		<category><![CDATA[DataLoader]]></category>
		<category><![CDATA[ImageLoader]]></category>
		<category><![CDATA[LoaderMax]]></category>
		<category><![CDATA[MP3Loader]]></category>
		<category><![CDATA[SWFLoader]]></category>
		<category><![CDATA[VideoLoader]]></category>
		<category><![CDATA[XMLLoader]]></category>

		<guid isPermaLink="false">http://www.greensock.com/?p=1184</guid>
		<description><![CDATA[<p>LoaderMax is a new AS3 loading system that does much more than just getting swf, mp3, css, video, image, text, binary, and xml files into your Flash application. It eats files for dinner, burps, and then asks for 2nds. And 3rds. Yet it's surprisingly thin. In fact, it can be half the size of most other loading systems even though it delivers a bunch of unique capabilities, some of which you probably never knew you needed but won't want to live without. Here are a few of the noteworthy features...</p>]]></description>
		<wfw:commentRss>http://www.greensock.com/loadermax/feed/</wfw:commentRss>
		<slash:comments>106</slash:comments>
		</item>
		<item>
		<title>AutoFitArea &#8211; Stretch/Scale/Position DisplayObjects to Fit Within a Rectangular Area</title>
		<link>http://www.greensock.com/autofitarea/</link>
		<comments>http://www.greensock.com/autofitarea/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 21:37:19 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Layout]]></category>
		<category><![CDATA[Transforming]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[AutoFitArea]]></category>
		<category><![CDATA[fit]]></category>
		<category><![CDATA[LiquidArea]]></category>
		<category><![CDATA[LiquidStage]]></category>
		<category><![CDATA[proportional]]></category>

		<guid isPermaLink="false">http://www.greensock.com/?p=1090</guid>
		<description><![CDATA[<p>AutoFitArea allows you to define a rectangular area and then attach() DisplayObjects so that they automatically fit into the area, repositioning and scaling/stretching in any of the following modes: STRETCH, PROPORTIONAL_INSIDE, PROPORTIONAL_OUTSIDE, PROPORTIONAL_CROPPED, NONE, WIDTH_ONLY, or HEIGHT_ONLY. Horizontally align the attached DisplayObjects left, center, or right. Vertically align them top, center, or bottom. Even apply a minimum/maximum width/height for each attached object. AutoFitArea extends the Shape class, so you can alter (and yes, <a href="http://www.tweenlite.com">tween</a>) the width/height/scaleX/scaleY/x/y properties of the AutoFitArea and then all of the attached objects will automatically be affected. Attach as many DisplayObjects as you want.</p>]]></description>
		<wfw:commentRss>http://www.greensock.com/autofitarea/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>TweenNano &#8211; 1.6k TweenLite with Some Sacrifices</title>
		<link>http://www.greensock.com/tweennano/</link>
		<comments>http://www.greensock.com/tweennano/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 03:15:58 +0000</pubDate>
		<dc:creator>jack</dc:creator>
				<category><![CDATA[Tweening]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS2]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[GreenSock]]></category>
		<category><![CDATA[nano]]></category>
		<category><![CDATA[Tween]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[TweenNano]]></category>

		<guid isPermaLink="false">http://blog.greensock.com/?p=766</guid>
		<description><![CDATA[TweenNano is a super-lightweight (1.6k in AS3 and 2k in AS2) version of <a href="http://www.TweenLite.com">TweenLite</a> and is only recommended for situations where you absolutely cannot afford the extra 3.1k (4.7k total) that the normal TweenLite engine would cost and your project doesn't require any plugins. Normally, it is much better to use TweenLite because of the additional flexibility it provides via plugins and its compatibility with <a href="http://blog.greensock.com/timelinelite/">TimelineLite</a> and <a href="http://blog.greensock.com/timelinemax/">TimelineMax</a>.]]></description>
		<wfw:commentRss>http://www.greensock.com/tweennano/feed/</wfw:commentRss>
		<slash:comments>18</slash:comments>
		</item>
		<item>
		<title>TimelineMax &#8211; Sequence/Group Multiple Tweens, Control Them as a Whole</title>
		<link>http://www.greensock.com/timelinemax/</link>
		<comments>http://www.greensock.com/timelinemax/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 22:15:28 +0000</pubDate>
		<dc:creator>jack</dc:creator>
				<category><![CDATA[Tweening]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS2]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[group]]></category>
		<category><![CDATA[sequence]]></category>
		<category><![CDATA[sequencing]]></category>
		<category><![CDATA[Timeline]]></category>
		<category><![CDATA[TimelineLite]]></category>
		<category><![CDATA[TimelineMax]]></category>
		<category><![CDATA[Tween]]></category>
		<category><![CDATA[TweenGroup]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[TweenMax]]></category>

		<guid isPermaLink="false">http://blog.greensock.com/?p=813</guid>
		<description><![CDATA[TimelineMax extends TimelineLite, offering exactly the same functionality plus useful (but non-essential) features like AS3 event dispatching, repeat, repeatDelay, yoyo, currentLabel, addCallback(), removeCallback(), tweenTo(), tweenFromTo(), getLabelAfter(), getLabelBefore(), and getActive() (and probably more in the future). It is the ultimate sequencing tool. Think of a TimelineMax instance like a virtual MovieClip timeline or a container where you position tweens (or other timelines) over the course of time.]]></description>
		<wfw:commentRss>http://www.greensock.com/timelinemax/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>TimelineLite &#8211; Sequence/Group Multiple Tweens, Control Them as a Whole</title>
		<link>http://www.greensock.com/timelinelite/</link>
		<comments>http://www.greensock.com/timelinelite/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 21:37:15 +0000</pubDate>
		<dc:creator>jack</dc:creator>
				<category><![CDATA[Tweening]]></category>
		<category><![CDATA[AS2]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[group]]></category>
		<category><![CDATA[sequence]]></category>
		<category><![CDATA[sequencing]]></category>
		<category><![CDATA[Timeline]]></category>
		<category><![CDATA[TimelineLite]]></category>
		<category><![CDATA[Tween]]></category>
		<category><![CDATA[TweenGroup]]></category>

		<guid isPermaLink="false">http://blog.greensock.com/?p=796</guid>
		<description><![CDATA[TimelineLite is a lightweight, intuitive timeline class for building and managing sequences of <a href="http://www.tweenlite.com">TweenLite</a>, <a href="http://www.tweenmax.com">TweenMax</a>, TimelineLite, and/or <a href="http://blog.greensock.com/timelinemax/">TimelineMax</a> instances. You can think of a TimelineLite instance like a virtual MovieClip timeline or a container where you place tweens (or other timelines) over the course of time.]]></description>
		<wfw:commentRss>http://www.greensock.com/timelinelite/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>Last Call for v11 Input</title>
		<link>http://www.greensock.com/v11input/</link>
		<comments>http://www.greensock.com/v11input/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 06:54:03 +0000</pubDate>
		<dc:creator>jack</dc:creator>
				<category><![CDATA[Tweening]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[TimelineLite]]></category>
		<category><![CDATA[TimelineMax]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[TweenMax]]></category>
		<category><![CDATA[v11]]></category>

		<guid isPermaLink="false">http://blog.greensock.com/?p=725</guid>
		<description><![CDATA[<p>Before officially releasing <a href="http://blog.greensock.com/v11beta/">v11 of the GreenSock tweening platform</a>, I wanted to solicit feedback from the community one last time, particularly on TimelineLite/Max because after the API is locked down, it's pretty tough to change. Here are the specific questions I'd like feedback on (please feel free to offer feedback/suggestions about topics that aren't on this list too):</p>

<ol>
    <li><strong>1) TimelineLite &#38; TimelineMax - how does the API "feel"?</strong> - Does it give you the power and flexibility you need without being bloated? Have you found yourself needing some kind of functionality that's missing? Is everything intuitive?</li>
    <li><strong>2) Should ALL plugins be activated in TweenMax by default?</strong> - I haven't done so because I'm afraid it may be seen as "bloated" with the extra kb. On the other hand, it's not terribly difficult to open the class file and prevent activation of certain plugins if you need to conserve file size, and activating all plugins would prevent some potential confusion for newbies. Keep in mind that there will likely be more and more plugins over time that offer added functionality, so if they're all activated, TweenMax may hit 30kb at some point in the distant future.</li>
    <li><strong>3) Should I eliminate the default plugin activations in TweenLite?</strong> - This would cut the default file size by around 40%. When I asked this question in <a href="http://blog.greensock.com/new/">v10</a>, I got a fair amount of feedback saying backwards compatibility was much more important than small file size, especially because end users could delete the activation code inside the class file if they needed smaller file size. Then again, TweenLite is supposed to prioritize small file size and a lot of end users are either scared to or don't understand how to delete the activation code in the class file. </li>
    <li><strong>4) Are there any important features missing?</strong> - I'm trying to prevent bloat while at the same time provide tremendous flexibility, power, and speed. It's a balancing act. Let me know if you were really hoping a particular feature would make its way into one of the classes.</li>
    <li><strong>5) What is your favorite feature (or features) that absolutely, positively shouldn't get cut?</strong> - I'm not fishing for compliments here - it's just helpful to know what the community values so that those features don't end up on the cutting room floor (so to speak).</li>
    <li><strong>6) Should "repeat" be renamed "cycles"?</strong> - "repeat" seems more common, but some have suggested that "cycles" is more intuitive. If it gets changed to "cycles", what would you name "repeatDelay"?</li>
    <li><strong>7) Should append() and prepend() be eliminated from the timeline classes?</strong> - One developer suggested eliminating append() and prepend() because they're not absolutely necessary. For example, append() could be accomplished with myTimeline.insert(myTween, myTimeline.duration). prepend() is more difficult, though. Personally, I find them very intuitive for building sequences and they don't cost much kb.</li>
</ol>

<p>If you haven't tried <a href="http://blog.greensock.com/v11beta/">v11</a> yet, especially the <a href="http://blog.greensock.com/v11beta/">TimelineLite and TimelineMax</a> classes, I'd highly recommend it.</p>]]></description>
		<wfw:commentRss>http://www.greensock.com/v11input/feed/</wfw:commentRss>
		<slash:comments>59</slash:comments>
		</item>
		<item>
		<title>GreenSock Tweening Platform v11 Beta (Introducing TimelineLite/Max)</title>
		<link>http://www.greensock.com/v11beta/</link>
		<comments>http://www.greensock.com/v11beta/#comments</comments>
		<pubDate>Fri, 10 Apr 2009 15:50:26 +0000</pubDate>
		<dc:creator>jack</dc:creator>
				<category><![CDATA[Tweening]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[TimelineLite]]></category>
		<category><![CDATA[TimelineMax]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[TweenMax]]></category>

		<guid isPermaLink="false">http://blog.greensock.com/?p=653</guid>
		<description><![CDATA[<p>On the heels of releasing the <a href="http://blog.greensock.com/new/">huge v10 update</a> that introduced the plugin architecture, I've been hard at work on an even bigger release that delivers quite a few exiting improvements to the GreenSock Tweening Platform. Version 11 represents some significant changes to the guts of the code, so before officially releasing it, I wanted to post it in "Beta" form to give everyone a chance to not only test the code but also share their thoughts and suggestions. I'm also thrilled to announce that <a href="http://www.gskinner.com/blog/" target="_blank">Grant Skinner</a> (author of <a href="http://www.gskinner.com/libraries/gtween/" target="_blank">gTween</a>) will be collaborating with me on v11 (see <a href="http://blog.greensock.com/gskinnercollaboration/">separate announcement</a>).</p>

	<p>By far the biggest news in terms of functionality is the addition of the <strong>"TimelineLite"</strong> and <strong>"TimelineMax"</strong> classes. They make building and managing sequences/groups of tweens simple. They originated from TweenGroup, blossoming into something much more powerful, flexible, and intuitive. Think of the timeline classes much like MovieClip timelines in the Flash IDE where you position individual tweens over the course of time. </p>]]></description>
		<wfw:commentRss>http://www.greensock.com/v11beta/feed/</wfw:commentRss>
		<slash:comments>58</slash:comments>
		</item>
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