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	<title>GreenSock &#187; EaseVisualizer</title>
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		<title>RoughEase and Ease Visualizer</title>
		<link>http://www.greensock.com/roughease/</link>
		<comments>http://www.greensock.com/roughease/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 16:44:29 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Tweening]]></category>
		<category><![CDATA[ease]]></category>
		<category><![CDATA[EaseVisualizer]]></category>
		<category><![CDATA[easing]]></category>
		<category><![CDATA[RoughEase]]></category>
		<category><![CDATA[Tween]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[TweenMax]]></category>
		<category><![CDATA[visualizer]]></category>

		<guid isPermaLink="false">http://blog.greensock.com/?p=990</guid>
		<description><![CDATA[Ever wanted a more "gritty" transition like an alpha fade that flickers a bit or a position tween that jerks around before reaching its destination? Ever thought to yourself "smooth eases are for sissies"? If so, you're gonna like RoughEase. You can define an ease that it will use as a template (like a general guide - Linear.easeNone is the default) and then it will randomly plot points that wander from that template. The strength parameter controls how far from the template ease the points are allowed to go (a small number like 0.1 keeps it very close to the template ease whereas a larger number like 2 creates much larger jumps). You can also control the number of points in the ease, making it jerk more or less frequently. And lastly, you can associate a name with each RoughEase instance and retrieve it later like RoughEase.byName("myEaseName"). RoughEase is included in all the tweening platform downloads and is available in AS2 and AS3.]]></description>
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