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	<title>GreenSock &#187; Flash</title>
	<atom:link href="http://www.greensock.com/tag/flash/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.greensock.com</link>
	<description>Engaging the internet</description>
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		<title>Flash vs. HTML5: Faux Drama</title>
		<link>http://www.greensock.com/flash-html5/</link>
		<comments>http://www.greensock.com/flash-html5/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 17:20:23 +0000</pubDate>
		<dc:creator>Jack</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[CSS]]></category>
		<category><![CDATA[drama]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[HTML]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[JavaScript]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[opinion]]></category>

		<guid isPermaLink="false">http://www.greensock.com/?p=1498</guid>
		<description><![CDATA[The HTML5 vs. Flash topic has become far too divisive. HTML5 is an evolving standard that promises some exciting capabilities, but it is most definitely <strong>NOT</strong> a Flash killer. HTML and Flash have always coexisted but I believe that 4 things are primarily responsible for the recent crusade against Flash: Apple's refusal to support it in iOS, HTML5's proposed &#60;Video&#62; tag, CSS3's animation capabilities, and Adobe's announcement that it has ceased development of the Flash Player for mobile browsers. I'll briefly address each one...]]></description>
		<wfw:commentRss>http://www.greensock.com/flash-html5/feed/</wfw:commentRss>
		<slash:comments>46</slash:comments>
		</item>
		<item>
		<title>LiquidStage &#8211; Automatically Reposition/Stretch DisplayObjects in Full-Browser SWFs</title>
		<link>http://www.greensock.com/liquidstage/</link>
		<comments>http://www.greensock.com/liquidstage/#comments</comments>
		<pubDate>Sun, 09 Nov 2008 01:30:43 +0000</pubDate>
		<dc:creator>jack</dc:creator>
				<category><![CDATA[Layout]]></category>
		<category><![CDATA[Transforming]]></category>
		<category><![CDATA[Tweening]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[full browser]]></category>
		<category><![CDATA[GreenSock]]></category>
		<category><![CDATA[liquid]]></category>
		<category><![CDATA[LiquidArea]]></category>
		<category><![CDATA[LiquidStage]]></category>
		<category><![CDATA[Pin]]></category>
		<category><![CDATA[PinPoint]]></category>

		<guid isPermaLink="false">http://blog.greensock.com/?p=377</guid>
		<description><![CDATA[<p>LiquidStage allows you to "pin" DisplayObjects to reference points on the stage (or inside other DisplayObjects) so that when the stage is resized, they are repositioned and maintain their relative distance from the PinPoint. For example, you could make a logo Sprite stay in the bottom right corner when the stage is resized.</p>

<p>You can also scale or stretch DisplayObjects using the LiquidArea class which allows you to define a rectangular area that expands and contracts as the stage resizes, and you attach DisplayObjects so that they fill the area, scaling in any of the following modes: STRETCH, PROPORTIONAL_INSIDE, PROPORTIONAL_OUTSIDE, WIDTH_ONLY, or HEIGHT_ONLY. For example, you could have a bar snap to the bottom of the screen and stretch horizontally to fill the width of the stage. Or add a background image that proportionally scales to fill the entire stage.</p>]]></description>
		<wfw:commentRss>http://www.greensock.com/liquidstage/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>TransformManager (AS3) &#8211; Interactively Scale/Rotate/Move DisplayObjects</title>
		<link>http://www.greensock.com/transformmanageras3/</link>
		<comments>http://www.greensock.com/transformmanageras3/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 16:18:15 +0000</pubDate>
		<dc:creator>jack</dc:creator>
				<category><![CDATA[Transforming]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[class]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[GreenSock]]></category>
		<category><![CDATA[Handles]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[Multiple Selections]]></category>
		<category><![CDATA[Rotate]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[Transform]]></category>
		<category><![CDATA[TransformManager]]></category>

		<guid isPermaLink="false">http://blog.greensock.com/?p=61</guid>
		<description><![CDATA[<p>TransformManager makes it easy to add interactive scaling/rotating/moving of DisplayObjects to your Flash or Flex application. It uses an intuitive interface that's similar to most modern drawing applications. When the user clicks on a managed DisplayObject, a selection box will be drawn around it along with 8 handles for scaling/rotating. When the mouse is placed just outside of any of the scaling handles, the cursor will change to indicate that they're in rotation mode. Just like most other applications, the user can hold down the SHIFT key to select multiple items, to constrain scaling proportions, or to limit the rotation to 45 degree increments.</p>


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		<wfw:commentRss>http://www.greensock.com/transformmanageras3/feed/</wfw:commentRss>
		<slash:comments>43</slash:comments>
		</item>
		<item>
		<title>TweenMax &#8211; TweenLite on Steroids</title>
		<link>http://www.greensock.com/tweenmax/</link>
		<comments>http://www.greensock.com/tweenmax/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 23:20:01 +0000</pubDate>
		<dc:creator>jack</dc:creator>
				<category><![CDATA[Tweening]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Bezier]]></category>
		<category><![CDATA[bezierThrough]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[hexColors]]></category>
		<category><![CDATA[Tween]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[TweenMax]]></category>

		<guid isPermaLink="false">http://blog.greensock.com/?p=16</guid>
		<description><![CDATA[Version: 11.695, Updated 2012-01-19 File size added to compressed SWF: About 8.7kb (base), or 17.6kb with default plugins and OverwriteManager What&#8217;s new in v11? v11 represents the biggest update to the platform ever, by far. Please check out the official announcement page for details about the changes and new features. Description TweenMax extends the extremely [...]]]></description>
		<wfw:commentRss>http://www.greensock.com/tweenmax/feed/</wfw:commentRss>
		<slash:comments>89</slash:comments>
		</item>
		<item>
		<title>TransformMatrixProxy &#8211; Tween skewX, skewY, and more</title>
		<link>http://www.greensock.com/transformmatrixproxy/</link>
		<comments>http://www.greensock.com/transformmatrixproxy/#comments</comments>
		<pubDate>Tue, 15 Apr 2008 19:27:27 +0000</pubDate>
		<dc:creator>jack</dc:creator>
				<category><![CDATA[Tweening]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Club]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Skew]]></category>
		<category><![CDATA[skewX]]></category>
		<category><![CDATA[skewY]]></category>
		<category><![CDATA[Transform]]></category>
		<category><![CDATA[Tween]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[TweenMax]]></category>

		<guid isPermaLink="false">http://blog.greensock.com/?p=21</guid>
		<description><![CDATA[TransformMatrixProxy has been deprecated in favor of the transformMatrix plugin for TweenLite and TweenMax which performs faster and is simpler to use.]]></description>
		<wfw:commentRss>http://www.greensock.com/transformmatrixproxy/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>ColorTransformProxy &#8211; Advanced Color Tweening</title>
		<link>http://www.greensock.com/colortransformproxy/</link>
		<comments>http://www.greensock.com/colortransformproxy/#comments</comments>
		<pubDate>Tue, 15 Apr 2008 18:53:25 +0000</pubDate>
		<dc:creator>jack</dc:creator>
				<category><![CDATA[Tweening]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[Color]]></category>
		<category><![CDATA[ColorTransform]]></category>
		<category><![CDATA[ColorTransformProxy]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tween]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[TweenMax]]></category>
		<category><![CDATA[utility]]></category>

		<guid isPermaLink="false">http://blog.greensock.com/?p=20</guid>
		<description><![CDATA[<p>ColorTransformProxy has been deprecated in favor of the much more powerful, easy to use colorTransform plugin for <a href="http://www.greensock.com">TweenLite</a> and <a href="http://www.tweenmax.com">TweenMax</a> which performs faster and is simpler to use.</p>]]></description>
		<wfw:commentRss>http://www.greensock.com/colortransformproxy/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TweenMax (AS2) &#8211; TweenLite on Steroids</title>
		<link>http://www.greensock.com/tweenmaxas2/</link>
		<comments>http://www.greensock.com/tweenmaxas2/#comments</comments>
		<pubDate>Sat, 05 Apr 2008 20:47:34 +0000</pubDate>
		<dc:creator>jack</dc:creator>
				<category><![CDATA[Tweening]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS2]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tween]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[TweenMax]]></category>

		<guid isPermaLink="false">http://blog.greensock.com/tweenmaxas2/</guid>
		<description><![CDATA[Please view the official <a href="http://www.tweenmax.com">TweenMax</a> page (moved <a href="http://www.tweenmax.com">here</a>)]]></description>
		<wfw:commentRss>http://www.greensock.com/tweenmaxas2/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Bezier Tweening Speed Test &#8211; How Fast is TweenMax?</title>
		<link>http://www.greensock.com/bezier-speed-test/</link>
		<comments>http://www.greensock.com/bezier-speed-test/#comments</comments>
		<pubDate>Sat, 05 Apr 2008 19:46:23 +0000</pubDate>
		<dc:creator>jack</dc:creator>
				<category><![CDATA[Tweening]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS2]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Speed]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[Tween]]></category>
		<category><![CDATA[TweenLite]]></category>
		<category><![CDATA[TweenMax]]></category>

		<guid isPermaLink="false">http://blog.greensock.com/?p=17</guid>
		<description><![CDATA[<p>With the release of <a href="http://www.tweenmax.com">TweenMax</a>, bezier tweening has finally made its way into the TweenLite family. But how well does it perform? <a href="http://www.tweenlite.com">TweenLite</a> has gotten a lot of attention because of its speed and scalability, but will the extra code in <a href="http://www.tweenmax.com">TweenMax</a> weigh it down and kill performance? Well, I sure tried to keep things nimble and I think you'll be pleased, but don't take my word for it. See for yourself.]]></description>
		<wfw:commentRss>http://www.greensock.com/bezier-speed-test/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Speed Test &#8211; Tweening Engine Comparison Tool</title>
		<link>http://www.greensock.com/tweening-speed-test/</link>
		<comments>http://www.greensock.com/tweening-speed-test/#comments</comments>
		<pubDate>Mon, 22 Oct 2007 15:00:03 +0000</pubDate>
		<dc:creator>jack</dc:creator>
				<category><![CDATA[Tweening]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS2]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Speed]]></category>
		<category><![CDATA[Twease]]></category>
		<category><![CDATA[Tweener]]></category>
		<category><![CDATA[TweenLite]]></category>

		<guid isPermaLink="false">http://blog.greensock.com/tweening-speed-test/</guid>
		<description><![CDATA[On the heels of releasing a new version of TweenLite and TweenMax and investing a lot of time into optimizing performance, I figured I'd take a few minutes to throw together a tool that could demonstrate and quantify any speed differences among a few of the tweening engines out there.


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		<wfw:commentRss>http://www.greensock.com/tweening-speed-test/feed/</wfw:commentRss>
		<slash:comments>31</slash:comments>
		</item>
		<item>
		<title>TweenLite &#8211; A Lightweight, FAST Tweening Engine</title>
		<link>http://www.greensock.com/tweenlite/</link>
		<comments>http://www.greensock.com/tweenlite/#comments</comments>
		<pubDate>Thu, 18 Oct 2007 08:38:51 +0000</pubDate>
		<dc:creator>jack</dc:creator>
				<category><![CDATA[Tweening]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS2]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Tween]]></category>
		<category><![CDATA[TweenLite]]></category>

		<guid isPermaLink="false">http://blog.greensock.com/tweenliteas3/</guid>
		<description><![CDATA[TweenLite is an extremely fast, lightweight, and flexible tweening engine that serves as the foundation of the GreenSock Tweening Platform. A TweenLite instance handles tweening one or more numeric properties of any object over time, updating them on every frame. Sounds simple, but there's a wealth of capabilities and conveniences at your fingertips with TweenLite.]]></description>
		<wfw:commentRss>http://www.greensock.com/tweenlite/feed/</wfw:commentRss>
		<slash:comments>76</slash:comments>
		</item>
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