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	<title>Comments on: TweenMax &#8211; TweenLite on Steroids</title>
	<atom:link href="http://www.greensock.com/tweenmax/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.greensock.com/tweenmax/</link>
	<description>Engaging the internet</description>
	<lastBuildDate>Sat, 13 Mar 2010 17:00:15 +0000</lastBuildDate>
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		<item>
		<title>By: Justin</title>
		<link>http://www.greensock.com/tweenmax/comment-page-2/#comment-10277</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Wed, 24 Feb 2010 15:37:46 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=16#comment-10277</guid>
		<description>I&#039;ve been working with some large bitmaps for a screen saver. Things were getting sluggish moving around those big bitmaps, and I noticed the problem was increasing with the more files I added.

autoAlpha just increase my performance huge! I did not realize that when alpha was set just to zero that Flash was still rendering the graphics. (I guess that makes sense if you still want to capture mouse events, but pretty useless for this application).

This and changing my frame rate to 60, really helped smooth out those large bitmaps!

Thanks again!

Justin</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been working with some large bitmaps for a screen saver. Things were getting sluggish moving around those big bitmaps, and I noticed the problem was increasing with the more files I added.</p>
<p>autoAlpha just increase my performance huge! I did not realize that when alpha was set just to zero that Flash was still rendering the graphics. (I guess that makes sense if you still want to capture mouse events, but pretty useless for this application).</p>
<p>This and changing my frame rate to 60, really helped smooth out those large bitmaps!</p>
<p>Thanks again!</p>
<p>Justin</p>
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	</item>
	<item>
		<title>By: Roberto Cantarano</title>
		<link>http://www.greensock.com/tweenmax/comment-page-2/#comment-9246</link>
		<dc:creator>Roberto Cantarano</dc:creator>
		<pubDate>Thu, 04 Feb 2010 22:20:55 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=16#comment-9246</guid>
		<description>Great Jack! 
It&#039;s always a pleasure to be a member of the Club GreenSock! Your AS3 classes work perfectly ;)

Good Job!!!</description>
		<content:encoded><![CDATA[<p>Great Jack!<br />
It&#8217;s always a pleasure to be a member of the Club GreenSock! Your AS3 classes work perfectly <img src='http://www.greensock.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Good Job!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tim Soret</title>
		<link>http://www.greensock.com/tweenmax/comment-page-2/#comment-1701</link>
		<dc:creator>Tim Soret</dc:creator>
		<pubDate>Thu, 22 Oct 2009 23:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=16#comment-1701</guid>
		<description>Wonderful job with the final release of TweenMax / Tweenlite v11.
Thanks again for your dedication, you allowed me to easily enter the industry.</description>
		<content:encoded><![CDATA[<p>Wonderful job with the final release of TweenMax / Tweenlite v11.<br />
Thanks again for your dedication, you allowed me to easily enter the industry.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dennis Ross</title>
		<link>http://www.greensock.com/tweenmax/comment-page-1/#comment-1121</link>
		<dc:creator>Dennis Ross</dc:creator>
		<pubDate>Tue, 29 Sep 2009 19:32:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=16#comment-1121</guid>
		<description>Jack, you clearly have a passion for writing beautiful, feature filled code. There&#039;s no way you&#039;d offer the community so many great classes, while asking for so little, if you didn&#039;t.

You&#039;ve already saved me a lot of time on my current project.
I&#039;m looking forward to using it with some papervision3d classes.

 Let&#039;s pay this man!! .

Thank you so much Jack!!</description>
		<content:encoded><![CDATA[<p>Jack, you clearly have a passion for writing beautiful, feature filled code. There&#8217;s no way you&#8217;d offer the community so many great classes, while asking for so little, if you didn&#8217;t.</p>
<p>You&#8217;ve already saved me a lot of time on my current project.<br />
I&#8217;m looking forward to using it with some papervision3d classes.</p>
<p> Let&#8217;s pay this man!! .</p>
<p>Thank you so much Jack!!</p>
]]></content:encoded>
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	<item>
		<title>By: Seth</title>
		<link>http://www.greensock.com/tweenmax/comment-page-1/#comment-1117</link>
		<dc:creator>Seth</dc:creator>
		<pubDate>Mon, 28 Sep 2009 21:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=16#comment-1117</guid>
		<description>LOVE THE CLASSES!

I can&#039;t stress this enough.  Guys (and gals) give the man some $ for his work.  Imagine what your work would look like and how it would flow if you didn&#039;t have his classes.

Great work, Jack.</description>
		<content:encoded><![CDATA[<p>LOVE THE CLASSES!</p>
<p>I can&#8217;t stress this enough.  Guys (and gals) give the man some $ for his work.  Imagine what your work would look like and how it would flow if you didn&#8217;t have his classes.</p>
<p>Great work, Jack.</p>
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	</item>
	<item>
		<title>By: jack</title>
		<link>http://www.greensock.com/tweenmax/comment-page-1/#comment-1097</link>
		<dc:creator>jack</dc:creator>
		<pubDate>Mon, 10 Aug 2009 16:39:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=16#comment-1097</guid>
		<description>Sure, Thomas, you can use the EaseLookup class to translate Strings into the easing functions. The reason I don’t build that directly into TweenLite/Max is because it forces all the easing equations to be embedded in your SWF which most people don’t need, and it eats up extra kb. Check out the documentation at the top of the EaseLookup class for usage instructions (don’t worry, it’s really easy).  It’s in the easing package (gs.easing for v10, and com.greensock.easing in v11 and later).</description>
		<content:encoded><![CDATA[<p>Sure, Thomas, you can use the EaseLookup class to translate Strings into the easing functions. The reason I don’t build that directly into TweenLite/Max is because it forces all the easing equations to be embedded in your SWF which most people don’t need, and it eats up extra kb. Check out the documentation at the top of the EaseLookup class for usage instructions (don’t worry, it’s really easy).  It’s in the easing package (gs.easing for v10, and com.greensock.easing in v11 and later).</p>
]]></content:encoded>
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	<item>
		<title>By: Thomas James</title>
		<link>http://www.greensock.com/tweenmax/comment-page-1/#comment-1096</link>
		<dc:creator>Thomas James</dc:creator>
		<pubDate>Sun, 09 Aug 2009 19:21:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=16#comment-1096</guid>
		<description>Could you shed some light on how to do the following:

varStr:String = &quot;Back.easeOut&quot;
TweenLite.to(myScrollbar.scrollTarget, transTime, { y: -scrollPos, ease:varStr} );

I&#039;ve written a scrollbar where I want the user to be able to pass in easing type as a string argument. However the above will not work as ease: requires a Function not a String.

Is there a way other than getDefinitionByName ? Cause if you use getDefinitionByName then it seems I also have to specify the different easing types as variables in the Class I&#039;m writing...

Thankful for reply

Thomas</description>
		<content:encoded><![CDATA[<p>Could you shed some light on how to do the following:</p>
<p>varStr:String = &#8220;Back.easeOut&#8221;<br />
TweenLite.to(myScrollbar.scrollTarget, transTime, { y: -scrollPos, ease:varStr} );</p>
<p>I&#8217;ve written a scrollbar where I want the user to be able to pass in easing type as a string argument. However the above will not work as ease: requires a Function not a String.</p>
<p>Is there a way other than getDefinitionByName ? Cause if you use getDefinitionByName then it seems I also have to specify the different easing types as variables in the Class I&#8217;m writing&#8230;</p>
<p>Thankful for reply</p>
<p>Thomas</p>
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	</item>
	<item>
		<title>By: jack</title>
		<link>http://www.greensock.com/tweenmax/comment-page-1/#comment-1092</link>
		<dc:creator>jack</dc:creator>
		<pubDate>Fri, 26 Jun 2009 16:44:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=16#comment-1092</guid>
		<description>Thanks Guy. To answer your question, it&#039;s a bit of a tricky issue because a true reverse doesn&#039;t change anything in the tween - time simply passes in the opposite direction, but what you&#039;re asking for is more of a &quot;flip&quot; which could be accomplished using two sequenced tweens. Feel free to dump them into a TimelineMax if you want to control it as a group. Here are two options for creating an infinite loop like that:

new TimelineMax({tweens:[[mc, 1, {x:&quot;100&quot;, ease:Strong.easeOut}], [mc, 1, {x:&quot;-100&quot;, ease:Strong.easeOut}]], align:TweenAlign.SEQUENCE, repeat:-1});

-OR-

function doTween1():void {
	TweenLite.to(mc, 1, {x:&quot;100&quot;, ease:Strong.easeOut, onComplete:doTween2});
}
function doTween2():void {
	TweenLite.to(mc, 1, {x:&quot;-100&quot;, ease:Strong.easeOut, onComplete:doTween1});
}
doTween1();</description>
		<content:encoded><![CDATA[<p>Thanks Guy. To answer your question, it&#8217;s a bit of a tricky issue because a true reverse doesn&#8217;t change anything in the tween &#8211; time simply passes in the opposite direction, but what you&#8217;re asking for is more of a &#8220;flip&#8221; which could be accomplished using two sequenced tweens. Feel free to dump them into a TimelineMax if you want to control it as a group. Here are two options for creating an infinite loop like that:</p>
<p>new TimelineMax({tweens:[[mc, 1, {x:"100", ease:Strong.easeOut}], [mc, 1, {x:"-100", ease:Strong.easeOut}]], align:TweenAlign.SEQUENCE, repeat:-1});</p>
<p>-OR-</p>
<p>function doTween1():void {<br />
	TweenLite.to(mc, 1, {x:&#8221;100&#8243;, ease:Strong.easeOut, onComplete:doTween2});<br />
}<br />
function doTween2():void {<br />
	TweenLite.to(mc, 1, {x:&#8221;-100&#8243;, ease:Strong.easeOut, onComplete:doTween1});<br />
}<br />
doTween1();</p>
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	<item>
		<title>By: Guy segal</title>
		<link>http://www.greensock.com/tweenmax/comment-page-1/#comment-1093</link>
		<dc:creator>Guy segal</dc:creator>
		<pubDate>Fri, 26 Jun 2009 06:52:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=16#comment-1093</guid>
		<description>No room left here for compliments :) , so here is a question : how to use reverse() WITHOUT reversing the ease ?
thanx alot
Guy</description>
		<content:encoded><![CDATA[<p>No room left here for compliments <img src='http://www.greensock.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  , so here is a question : how to use reverse() WITHOUT reversing the ease ?<br />
thanx alot<br />
Guy</p>
]]></content:encoded>
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	<item>
		<title>By: Jaime</title>
		<link>http://www.greensock.com/tweenmax/comment-page-1/#comment-1086</link>
		<dc:creator>Jaime</dc:creator>
		<pubDate>Tue, 26 May 2009 08:54:36 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=16#comment-1086</guid>
		<description>The fact your engine comes with Gaia Flash Framework by default means it is top dog. I&#039;m switching ASAP.</description>
		<content:encoded><![CDATA[<p>The fact your engine comes with Gaia Flash Framework by default means it is top dog. I&#8217;m switching ASAP.</p>
]]></content:encoded>
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