<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: GreenSock Tweening Platform v11 Beta (Introducing TimelineLite/Max)</title>
	<atom:link href="http://www.greensock.com/v11beta/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.greensock.com/v11beta/</link>
	<description>Engaging the internet</description>
	<lastBuildDate>Sat, 13 Mar 2010 17:00:15 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: daraul</title>
		<link>http://www.greensock.com/v11beta/comment-page-2/#comment-7971</link>
		<dc:creator>daraul</dc:creator>
		<pubDate>Wed, 13 Jan 2010 17:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=653#comment-7971</guid>
		<description>this is awesome.. almost exactly what i was looking for.</description>
		<content:encoded><![CDATA[<p>this is awesome.. almost exactly what i was looking for.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luke</title>
		<link>http://www.greensock.com/v11beta/comment-page-2/#comment-1620</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Thu, 22 Oct 2009 12:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=653#comment-1620</guid>
		<description>Sounds awesome, I can&#039;t wait to check some of these out!</description>
		<content:encoded><![CDATA[<p>Sounds awesome, I can&#8217;t wait to check some of these out!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jack</title>
		<link>http://www.greensock.com/v11beta/comment-page-2/#comment-1452</link>
		<dc:creator>jack</dc:creator>
		<pubDate>Fri, 11 Sep 2009 19:25:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=653#comment-1452</guid>
		<description>Good question, Manolis. You shouldn&#039;t have to worry about garbage collection at all. I&#039;ve put a lot of effort into protecting things from gc when necessary, and releasing them likewise (when a timeline/tween completes for example). Tweens and nested timelines aren&#039;t eligible for garbage collection until their parent timeline is. But again, this all happens behind the scenes and you don&#039;t have to worry about it. Just take normal precautions like you would with any other AS3 object, like if you&#039;ve got a non-local variable pointing to an instance, make sure you null it if you want it to become eligible for gc.</description>
		<content:encoded><![CDATA[<p>Good question, Manolis. You shouldn&#8217;t have to worry about garbage collection at all. I&#8217;ve put a lot of effort into protecting things from gc when necessary, and releasing them likewise (when a timeline/tween completes for example). Tweens and nested timelines aren&#8217;t eligible for garbage collection until their parent timeline is. But again, this all happens behind the scenes and you don&#8217;t have to worry about it. Just take normal precautions like you would with any other AS3 object, like if you&#8217;ve got a non-local variable pointing to an instance, make sure you null it if you want it to become eligible for gc.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Manolis</title>
		<link>http://www.greensock.com/v11beta/comment-page-2/#comment-1451</link>
		<dc:creator>Manolis</dc:creator>
		<pubDate>Fri, 11 Sep 2009 16:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=653#comment-1451</guid>
		<description>What about garbage collection.
When I append new Tweens to the timeline do they get garbage collected after they finish tweening?</description>
		<content:encoded><![CDATA[<p>What about garbage collection.<br />
When I append new Tweens to the timeline do they get garbage collected after they finish tweening?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Last</title>
		<link>http://www.greensock.com/v11beta/comment-page-2/#comment-1450</link>
		<dc:creator>Last</dc:creator>
		<pubDate>Thu, 03 Sep 2009 09:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=653#comment-1450</guid>
		<description>Wow Is all I can say.Will the new ASDoc documentation be downloadable or  also be able to be intergrated with the Help system  in FLash?</description>
		<content:encoded><![CDATA[<p>Wow Is all I can say.Will the new ASDoc documentation be downloadable or  also be able to be intergrated with the Help system  in FLash?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Haelix</title>
		<link>http://www.greensock.com/v11beta/comment-page-1/#comment-1447</link>
		<dc:creator>Haelix</dc:creator>
		<pubDate>Mon, 24 Aug 2009 17:13:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=653#comment-1447</guid>
		<description>I should&#039;ve guessed there was an onReverseComplete... but yes, using the addCallback() was exactly what I needed.  Thanks!</description>
		<content:encoded><![CDATA[<p>I should&#8217;ve guessed there was an onReverseComplete&#8230; but yes, using the addCallback() was exactly what I needed.  Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jack</title>
		<link>http://www.greensock.com/v11beta/comment-page-1/#comment-1453</link>
		<dc:creator>jack</dc:creator>
		<pubDate>Mon, 24 Aug 2009 01:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=653#comment-1453</guid>
		<description>Yep, Haelix, that&#039;s actually expected behavior. An onComplete should only fire at exactly the time a tween completes in its forward direction. It sounds like you want a callback at specific times on your timeline which you can accomplish with addCallback() in TimelineMax. Those will fire when the virtual playhead travels past it in either direction.</description>
		<content:encoded><![CDATA[<p>Yep, Haelix, that&#8217;s actually expected behavior. An onComplete should only fire at exactly the time a tween completes in its forward direction. It sounds like you want a callback at specific times on your timeline which you can accomplish with addCallback() in TimelineMax. Those will fire when the virtual playhead travels past it in either direction.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Haelix</title>
		<link>http://www.greensock.com/v11beta/comment-page-1/#comment-1448</link>
		<dc:creator>Haelix</dc:creator>
		<pubDate>Sun, 23 Aug 2009 21:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=653#comment-1448</guid>
		<description>I&#039;m not sure if this is a bug or maybe I&#039;m just not doing something right.  I&#039;ve got a TimelineLite set up fed with data and each TweenLite appended to the timeline has an onComplete function which simply iterates a &quot;tick&quot; variable which is output on the screen.  However, when I reverse the Timeline... it doesn&#039;t seem to call the onComplete function as its tracking back trough the tweens in reverse.

Thanks!
Haelix</description>
		<content:encoded><![CDATA[<p>I&#8217;m not sure if this is a bug or maybe I&#8217;m just not doing something right.  I&#8217;ve got a TimelineLite set up fed with data and each TweenLite appended to the timeline has an onComplete function which simply iterates a &#8220;tick&#8221; variable which is output on the screen.  However, when I reverse the Timeline&#8230; it doesn&#8217;t seem to call the onComplete function as its tracking back trough the tweens in reverse.</p>
<p>Thanks!<br />
Haelix</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jack</title>
		<link>http://www.greensock.com/v11beta/comment-page-1/#comment-1440</link>
		<dc:creator>jack</dc:creator>
		<pubDate>Mon, 27 Jul 2009 12:12:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=653#comment-1440</guid>
		<description>Rod, you could get the length like this:

myTimeline.getChildren(false, true, true).length;

Basically, getChildren() returns an Array of all the tweens and/or nested timelines in the timeline, and you can optionally have it return all the more deeply nested tweens/timelines inside of its child timelines as well. It&#039;s actually more flexible than simply having a &quot;length&quot; property because it lets you determine how deeply to dig and what types of children you&#039;re looking for.</description>
		<content:encoded><![CDATA[<p>Rod, you could get the length like this:</p>
<p>myTimeline.getChildren(false, true, true).length;</p>
<p>Basically, getChildren() returns an Array of all the tweens and/or nested timelines in the timeline, and you can optionally have it return all the more deeply nested tweens/timelines inside of its child timelines as well. It&#8217;s actually more flexible than simply having a &#8220;length&#8221; property because it lets you determine how deeply to dig and what types of children you&#8217;re looking for.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rod</title>
		<link>http://www.greensock.com/v11beta/comment-page-1/#comment-1441</link>
		<dc:creator>Rod</dc:creator>
		<pubDate>Mon, 27 Jul 2009 05:29:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.greensock.com/?p=653#comment-1441</guid>
		<description>Love this, couldn&#039;t have come at a better time.

One question - is there a simple way of treating TimelineMax as an array - I need to be able to get the length of it somehow, like myTimeline.length, with the expected result being an array of the Tweens I have appended/inserted.

Is this or something like it possible?

Thanks heaps.</description>
		<content:encoded><![CDATA[<p>Love this, couldn&#8217;t have come at a better time.</p>
<p>One question &#8211; is there a simple way of treating TimelineMax as an array &#8211; I need to be able to get the length of it somehow, like myTimeline.length, with the expected result being an array of the Tweens I have appended/inserted.</p>
<p>Is this or something like it possible?</p>
<p>Thanks heaps.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
