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Deadlines are looming. You’ve got to deliver a swf that looks amazing, packed with lots of whiz-bang effects that run smoothly. No time to reinvent the wheel. You need a reliable ActionScript tool set that helps you live up to your reputation as a Flash Rock Star. Well roll up your sleeves and put on your green sock because you’ve come to the right place. We’ve spent crazy amounts of time obsessing about code so you don’t have to. From tweening to transforming to loading, there are plenty of tools to make you more efficient. Give ‘em a try. They may knock your socks off.

Recent posts

Flash vs. HTML5: Faux Drama

51

The HTML5 vs. Flash topic has become far too divisive. HTML5 is an evolving standard that promises some exciting capabilities, but it is most definitely NOT a Flash killer. HTML and Flash have always coexisted but I believe that 4 things are primarily responsible for the recent crusade against Flash: Apple’s refusal to support it in iOS, HTML5′s proposed <Video> tag, CSS3′s animation capabilities, and Adobe’s announcement that it has ceased development of the Flash Player for mobile browsers. I’ll briefly address each one…

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BlitMask – Scroll up to 1000% faster

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A BlitMask is basically a rectangular Sprite that acts as a high-performance mask for a DisplayObject by caching a bitmap version of it and blitting only the pixels that should be visible at any given time, although its bitmapMode can be turned off to restore interactivity in the DisplayObject whenever you want. When scrolling very large images or text blocks, BlitMask can greatly improve performance, especially on mobile devices that have weaker processors.

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ThrowPropsPlugin – tweens that flick, toss, and slide gracefully

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ThrowPropsPlugin is a plugin for TweenLite and TweenMax that allows you to simply define an initial velocity for a property (or multiple properties) as well as optional maximum and/or minimum end values and then it will calculate the appropriate landing position and plot a smooth course based on the easing equation you define (Quad.easeOut by default, as set in TweenLite). This is perfect for flick-scrolling or animating things as though they are being thrown…

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Code Hinting and Strict Data Typing for TweenLite and TweenMax Vars

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Having a hard time remembering all the special properties that you can define in your TweenLite or TweenMax “vars” parameters? I don’t blame you, especially with all the nifty plugins available. If you’d like to get the convenience of code hinting and improved debugging with strict data typing, you’ll love the new TweenLiteVars and TweenMaxVars classes. As of version 5.0, they have been completely rewritten to accommodate method chaining which greatly reduces the amount of code necessary (compared to previous versions).

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Video Tutorial: Meet LoaderMax

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If you’ve been wanting to try LoaderMax but you weren’t quite sure how it works or where to dive in, you’ve come to the right place. In this video tutorial series, Rich Shupe will walk you through the basics as well as some of the more advanced parts of the LoaderMax system. All videos are recorded in HD.

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Copyright 2006-2012, GreenSock, Inc.

"NO CHARGE" NON-EXCLUSIVE SOFTWARE LICENSE AGREEMENT
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PLAIN ENGLISH SUMMARY:

  1. You may use the code at no charge in commercial or non-commercial web sites, games, components, applications, and other software as long as end users are not charged a fee of any kind to use your product or gain access to any part of it. If your client pays you a one-time fee to create the site/product, that's perfectly fine and qualifies under the "no charge" license. If end users are charged a usage/access/license fee, please sign up for a corporate Club GreenSock membership which comes with a special commercial license granting you permission to do so. See http://www.greensock.com/club/ for details.
  2. Use at your own risk. No warranties are offered.
  3. Please respect the copyright.

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LEGALESE:

This is a legal agreement between you (either an individual or a single entity) and GreenSock, Inc. ("GREENSOCK") for the proprietary GreenSock ActionScript code known as TweenLite, TweenMax, TweenNano, TimelineLite, TimelineMax, LoaderMax, and other code that is available for download at http://www.greensock.com (this code and documentation, as well as any updates which may at GREENSOCK's sole discretion be provided to you from time to time, are referred to in this Agreement as "PROGRAM") By downloading, copying, or otherwise using the PROGRAM, you agree to the terms and conditions of this Agreement. If you do not agree to the terms and conditions of this Agreement, please do not download or use the PROGRAM.

I. LICENSE
A. Subject to the terms and conditions of this Agreement, GREENSOCK hereby grants you a non-exclusive, worldwide, non-transferable right to use the PROGRAM in web sites, games, components and other software applications for which the end user is NOT charged any fees. If you would like to use the code in a commercially licensed software product for which end users are charged a fee (either for usage or access), simply sign up for a corporate Club GreenSock membership at http://www.greensock.com/club/.

II. LIMITATION OF LICENSE AND RESTRICTIONS
A. You agree that you will not disclose, sell, rent, or license the PROGRAM's source code or any derivative works thereof to any third party without the prior written consent of GREENSOCK. Derivative works are defined as modifications that add substantive functionality to the PROGRAM and do not include bug fixes or other minor modifications required to operate the PROGRAM as originally intended. Distribution of the source code as part of your Work Product is acceptable so long as the recipients agree to the terms of this Agreement. You agree not to modify or delete GREENSOCK'S existing copyright notice located in the source code.

B. You may use, duplicate, and distribute the compiled object code as embedded in a Work Product created by you, either for your own use or for distribution to a third party so long as end users of the Work Product are not charged a fee for usage of or access to any portion of the Work Product. Please see http://www.greensock.com/licensing/ for descriptions of Work Products that qualify for the "No Charge" license.

III. CONSIDERATION
A. The license rights granted to you under this Agreement are at no charge, but only in the following circumstances: If on your own behalf or on behalf of a third party you incorporate the PROGRAM into a web site, game, software application, program or any component thereof (collectively, "Work Product"), which in the case of a web site, must be accessible to internet users without payment of a fee of any kind, and in the case of a software application, game, program or component, neither you nor anyone to whom you distribute the Work Product charges a user a fee of any kind to use such Work Product or application, game, program or component into which such Work Product is embedded. The foregoing shall apply regardless of whether you are paid to create such Work Product.

B. In the event your intended use of the PROGRAM does not meet the criteria for the "no charge" license rights set forth in the immediately preceding paragraph, then you are not licensed to use the PROGRAM under this Agreement and must license the PROGRAM under GREENSOCK'S separate fee-based Software License Agreement which is granted to corporate Club GreenSock members (see http://www.greensock.com/club/ for details).

IV. TITLE AND OWNERSHIP
A. The PROGRAM is licensed, not sold, and is protected by copyright laws and international treaty provisions. You acknowledge that no title to the intellectual property in the PROGRAM is transferred to you. You further acknowledge that title and full ownership rights to the PROGRAM, including all intellectual property rights therein, will remain the exclusive property of GREENSOCK and you will not acquire any rights to the PROGRAM except as expressly set forth in this Agreement. You agree that any copies of the PROGRAM you make will contain the same proprietary notices which appear on and in the PROGRAM. You agree that GREENSOCK may identify you as a licensee unless you make a written request otherwise. GREENSOCK hereby grants to you the right to disclose that your product, game, software application, component, or other Work Product makes use of GREENSOCK code (for example, "Powered by TweenLite").

V. DISCLAIMER OF WARRANTY AND LIMITATION OF LIABILITY
A. THE PROGRAM IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. GREENSOCK DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE PROGRAM WILL MEET YOUR REQUIREMENTS OR THAT OPERATION WILL BE UNINTERRUPTED OR ERROR FREE. GREENSOCK shall not be liable for special, indirect, incidental, or consequential damages with respect to any claim on account of or arising from this Agreement or use of the PROGRAM, even if GREENSOCK has been or is hereafter advised of the possibility of such damages. Because some states do not allow certain exclusions or limitations on implied warranties or of liability for consequential or incidental damages, the above exclusions may not apply to you. In no event, however, will GREENSOCK be liable to you, under any theory of recovery, in an amount in excess of $250. Notwithstanding anything else in this agreement, you agree to indemnify GREENSOCK, its assignees, and licensees, and hold each of them harmless from and against any and all claims, demands, losses, damages, liabilities, costs, and expenses, including legal fees arising out of or resulting from any negligent act or omission by you.

B. GREENSOCK may, at its sole discretion, provide support services related to the PROGRAM, but has no obligation to do so.

VI. TERMINATION
If you at any time fail to abide by the terms of this Agreement, GREENSOCK shall have the right to immediately terminate the license granted herein, require the return or destruction of all copies of the PROGRAM from you and certification in writing as to such return or destruction, and pursue any other legal or equitable remedies available.

VII. MISCELLANEOUS
A. This Agreement shall be construed in accordance with the laws of the State of Illinois. In the event of any dispute between you and GREENSOCK with respect to this Agreement, we both agree that if we cannot resolve the dispute in good faith discussion, either of us may submit the dispute for resolution to arbitration with the American Arbitration Association before a single arbitrator using the AAA Rules for Commercial Arbitration. The arbitrator's decision is final and can be enforced in any court with jurisdiction over such matters.

B. This agreement represents the complete and exclusive statement of the agreement between GREENSOCK and you and supersedes all prior agreements, proposals, representations and other communications, verbal or written, between them with respect to use of the program. This agreement may be modified only with the mutual written approval of authorized representatives of the parties.

C. The terms and conditions of this Agreement shall prevail notwithstanding any different, conflicting, or additional terms or conditions which may appear in any purchase order or other document submitted by you. You agree that such additional or inconsistent terms are deemed rejected by GREENSOCK.

D. GREENSOCK and you agree that any xerographically or electronically reproduced copy of this Agreement shall have the same legal force and effect as any copy bearing original signatures of the parties.

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